1/31/2024 0 Comments Xcom 2 war of the chosen codex fix![]() 100% Lossless & MD5 Perfect: all files are identical to originals after installation.Works ONLY with original XCOM 2, not with War of the Chosen Long War 2 v1.5hf available as an optional download.The following DLCs included: Reinforcement Pack, Resistance Warrior Pack, Anarchy’s Children, Alien Hunters, Shen’s Last Gift, War of the Chosen, Tactical Legacy Pack.Filehoster: Upera (Uploaded by Nice_2000, NOT compatible with other mirrors) MULTi11ĭiscussion and (possible) future updates on CS.RIN.RU thread Screenshots (Click to enlarge).Filehoster: MultiUpload (10+ hosters, interchangeable) MULTi11.But the size is 100 MB smaller (insignificant) and installation is ~2 times faster (significant), plus it’s less stressful for HDD/SSD. NOTE: There is no content difference with my previous repack, it’s the same. I must be doing something wrong here, I can go into the soldier profile on your script but all of the values show as "?".Genres/Tags: Strategy, Tactics, 3D, Turn-based I am trying to use your scripts, but it doesnt allow me to enable Soldier Profile. XCom2.CT 24 skills/soldier + Skill list display (1.16 MiB) Downloaded 79 times XCom2.CT skill tree edit (1.15 MiB) Downloaded 35 times I also modified the display one with a dropdown of all the skills I have access to (I do not have the third faction yet) This is meant for normal class (Sharpshooter, Ranger, Grenadier and Specialist)Īnd since it's my first time reading/writing AA code, and LUA code, it's heavily ugly, sorryĮDIT1: It came to my knowledge (guess I should play the game!) that you can have 4 skills per row, for at least 24 skills ! Modified my scripts accordingly. However, since edit6 wasn't working for me, I've changed the AA code to get unit ptr, and since I'm a complete AA & LUA noob, heavy chances it won't work for you, so add my entries to your working tableĭo not try to change soldier class in my table btw, won't work currently, and "unlock all skills" don't work too, need to rewrite it but it's 6 AM, i need to sleep Hi guys, I've modified the EDIT6 table and added a few script to fill the soldier ability tech tree with 6 XCOM ability and to view and modify soldier abilities XCom2 WotC.CT CI, AB, and Mental State that might work for Shaken Soldiers (56.46 KiB) Downloaded 121 times XCom2 WotC.CT With Com Int and Ability Points (56.11 KiB) Downloaded 47 times XCom2 WotC.CT With Com Int in Profile below Name (55.81 KiB) Downloaded 42 times I'm gonna try in a mission when one pops up. So I had a Tired 30/45 Will Soldier and it looked like this: And just changing a Soldier from Available to Shaken and back works but I don't know whether that means it'll work for a normal Shaken soldier.Įdit3: I think I figured out Fatigue. ![]() I didn't have a Shaken soldier so I couldn't check if it turned them from shaken to normal again so let me know if it does. It doesn't actually alter Will e.g a tired soldier with 30/45 Will will still have 30/45 Will but they wont have the tired 'label' thing. Saw another of his post about Mental State so I added that in too. I'm not gonna even try on trying to figuring out the skill tree and bonds, I'm way too much of a noob for that.Įdit2: Damn Bollards you is the guy. But it was a quick job so hopefully it works for everyone else too. Made an addition to the script for Combat Intelligence for anyone like me who had no idea how to do it and can't muddle their way through it.Įdit1: Looked back on Bollards post and also saw he found Ability Points aswell, I've now put that in too and seems to be working. It's in there under Soldier Information, I just add a new address under it. ![]() I use the EDIT5 table from Post#1 (EDIT6 doesn't work for me either like the above posters - legit version of the game here). Added an address manually under the base address, made it's value +788 and changed it to hexĭont know if this is an obvious question, but where did you get the base address?
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